SLT_Szeged_2016_3

DIGIPINGPONG

2023 - 2024

JOIN

DIGIPINGPONG

FOR AN INTERACTIVE WORLD

WHAT IS IT ABOUT?

Sports days, courses, competitions, presentations, quizzes, games and much more.

WHO SHOULD JOIN?

All children, adults and family members who like table tennis. Leisure players, para-athletes, students and those who want table tennis to be as popular as possible in our region.

5_Sport legyen a tiéd_Szeged_20152

PARTS OF THE PROGRAM

The project includes three main elements.

I. New type of sports programs
II. Educational modules for teachers,
III. Interactive world

I. NEW TYPE OF PROGRAMS

DIGIPINGPONG turbocharges the traditional course of sports programs. By taking advantage of modern digitization possibilities, we dress up the usual programs in new clothes.

II. EDUCATIONAL MODULES

In order to popularize the sport among students, it is essential that the teachers and instructors are prepared in the basic education of the sport.

In our courses, in addition to personal training for teachers and trainers, the use of digital content is also emphasized.

III. INTERACTIVE WORLD

To popularize ping pong, we use digital educational methods that develop not only ping pong-related knowledge in a fun way, but also the educational effects of the sport on life. Online and offline tasks, quizzes and games add color to the promotion of ping pong.

PARTICIPATING ORGANIZATIONS

Table Tennis Sport Club Szeged
Zentai Table Tennis Club (STK Senta)
Horgosi ​​Table Tennis Club (STK Horgos)
Csongrád County Recreational Sports Association (CSOMSZISZ)
Csongrád County Student Sports Association (CSMDE)
Association for Hearing Impaired Children (HGYE)

Title of the project:
Incorporating digital competencies into the sport of disabled and recreational table tennis players
Abridgment:
Digipingpong
Project identification number:
ERASMUS-SPORT-2021-SSCP
Amount of community support:
60.000 EUR
Start of the project:
01.01.2023
Closing the project:
30.06.2024